Re: Garand case length concern
TacticalJ,
Couple of things here. First, if you're going to be reloading for a Garand, military cases (like your LC) are the way to go. This means removing primer crimps, unless you're fortunate to run across a good supply of LC Match brass. Dillon's Super Swage is hands down the best and easiest way to do this. One time operation, and after that the primers will seat just like commercial cases. As for case length, that's already been covered. OAL for the '06 is 3.340" max, but most of your loads will probably be shorter. No problem, just so long as you've got sufficient neck tension to hold the bullet in place and the rifle feeds properly.
Next, make sure you thoroughly resize all cases, with dies best set up using a case gage to make sure Headspace is correct. Full Length is best, Small Base even better. Never Neck Size, under any circumstance for a military semi-auto. Major troubles there, and potentially very dangerous to both shooter and rifle.
Powder choices and bullet weights. Simple options here; keep bullet weights between 150 and 175 grains, and powder burn rates right around the 4895-4064 range. Nothing slower and nothing heavier, or you're risking op rod damage, even with perfectly "safe" loads. Op rods are getting harder to find and more and more costly, so you want to stay away from that particular mess.
And lastly, if you haven't already been informed about this, you should get three (3) firings out of your cases. Even if they still look "good" after the third firing, it's time to toss them. M1s (and M14s, for that matter) are brutally hard on cases. Remember, this was a rifle that was designed to be fired with new, military issue cartridges only. John C. didn't waste any time designing features that would give improved brass life, and that needs to be respected. Three firings and toss, period. Anything beyond that and you're flirting with some very serious problems.
Great rifles, and you can reload successfully for them, but you do need to be aware of their peculiarities and quirks. They're not bolt guns, and they've got a whole different program to follow when you start reloading for them.