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How does the scoring system work?

silhouette

Grey man
Full Member
Minuteman
Mar 29, 2012
218
94
I have been watching this section with interest, along with YouTube clips and don't understand how the scores are worked out.
Obviously some of it is hit or miss scoring, but I can't find anything on the timed events other than the winner is given a score of 100 and everyone elses is a percentage of that.

Would somebody be kind enough to explain this to me?
 
What discipline are you interested in?

with rare exception, precision rifle events do not adjust score dependant on finish time. You either finish in the time limit or you dont.
 
Usually each stage is scored based upon the targets hit, also how/when they are hit.
Each target's value is dependent upon the Match Director.
(e.g. Targets 1-5 are 2 points for 1st round hit, 1 point for second round= 10pts Max Stage Points)

each match always presents many variables.
 
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For our match we assigned 1 point for each hit.
Obviously 0 points for missed.

We also had some stages that got an extra point for first round hits. So that particular hit would have been worth 2 points. We tried to make the difficulty of every stage about the same. Thus each point having the same value. There were a couple stages that if cleared, there was an extra point.

All my scoring was up front, and anyone can double check there hits,misses at anytime. Which made it nice for the shooters if they had a question
 
Thanks for the replies. Those are the kind of answers I was hoping for.
I thought I had seen somewhere a stage where the fastest time wins, but perhaps I am mistaken.

I am trying to make up a similar kind of match at my home club here in Australia as we don't have anything like it Down Under and it looks like heaps of fun. So I hope it will catch on.
The hard part is making it fun for less experienced shooters but still challenging for those who are good shots.
What size are the steel targets? eg. 2 moa?

Thanks again.
 
Target size varies with difficulty. If they are shooting it standing, off a post at very long range, you don't want to give them a really small target. This will completely discourage newer shooters which are the life blood of any match program. We use larger silhouette targets and raise the difficulty level on them through the shooting position, distance, camouflaging it, or other variables like UKD.

I can help with a scoring model that is kind to the newer shooters, and still challenging for the ninjas.

Let's say you get 5 rounds to hit a given target. Just to get a hit...

The hit is worth 75, and there is a 5 point bonus for every unfired round.

This rewards the ninja for his 1st round hit, and also gives the new guy a chance to actually GET the hit, which is all he really wants to do.

It also keeps the scoring pretty tight at the top of the field.

If you send new shooters home with a page full of zeroes, they won't be back.

--Fargo007
 
It depends on the nature of the match:

To be fair to the competitors either each shot should be worth the same amount of points, or the stage points earned should be factored as a percentage of the winner's score for that stage. I have also seen matches where all first-round hits score the same value, and all second-round hits score a consistent but lower value.

Problems arise when stages requiring a different number of shots score the same value: For example stage 1, one round cold bore, scores 100 (or zero) points; and stage 2, a five shot mover stage, also scores a maximum of 100 points but at 20 points per shot.
 
Graham,

The scenario you describe is common. A competition CBS is almost always a higher value shot and gets scored that way. Most of the time if it's on paoer, it's one round. If it's on steel, there is usually a follow-up for reduced points (rewarding the 1RH). One way we have done it at our UKD matches is make it a KYL. Pick any target and earn 10 points for ever 100Y of distance. So an 875Y target is worth 80. A 350Y target is worth 30. Follow up hit if missed is half price. This lets newer shooters compete at their own level.

The situation where imbalances cause problems is when the MD has point values that make the stages taller or shorter than each other. Like a 100 point CBS followed by a 10 round mover stage where every hit is worth 20 points (max 200). Or you have the "magic bullet" shots which are impossible to hit but are worth so much points that anyone who actually hits it even by dumb luck has won the match halfway through the day. Those just piss people off. I would agree that generally it's better to have the per-shot values be consistent, but there are situations like the CBS where I think it's justifiable to deviate from that.

--Fargo007
 
That's good information. To keep things simple we would like to make the hit value consistent and have a couple of stages with scoring paper targets to help the spread in scores. Perhaps another smaller steel target at the same range could earn an extra point for those with the confidence to hit it.
 
Yeah, man have FUN with it.

First rule of match directing - GIVE THE PEOPLE WHAT THEY WANT.

Let the shooters tell you what they like and what works best. You will find that not everyone likes every stage, but someone likes every stage.

As you go forward, mix in some old crowd favorites with some new ones you come up with. They love that too because the guys who did well on it celebrate that they are going to crush it again, and the ones that totally messed it up want another crack at it to get it right so it doesn't haunt them anymore.

---Fargo007
 
Def hit up Fargo for help ive been to a few of his matches and they are fun. He is very good at course design and making it fun and safe for everyone.

His matches have gotten me way more interested in learning LR shooting.
 
Here are some ideas for you, with both paper and steel....we will run this match June 23rd at Big Piney Sportsman's Club near Houston, MO.

For diagrams and a description of the stages for the Steel Tactical Match, click on the link below, and when the next screen pops up, click on 'Download this media'.

rangeSteelTacticalMatchDoc - buzzmasters's library


You can view a PDF file of it here:


rangeSteelTacticalMatchPDF - buzzmasters's library

Round count is 40-50

The scorecard:

rangeSteelTactical_MatchScorecard - buzzmasters's library