Re: ballistic apps for iphone
<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: Ring</div><div class="ubbcode-body">what i hate about bullet flight...
u cant set 1 gun to mil, 1 to moa</div></div>
Haven't tried, because I decided that all my scopes are MIL. Suspect you could set the program to MIL and configure one gun, then set it to MOA and configure the other one... It's the one feature that I really don't care for.
<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: Ring</div><div class="ubbcode-body">u cant set the "wiz wheel" to less then 25y jumps</div></div>
Yes that's an inconvenience. However I found that when I want to hit a specific target, I go to "Ballistic" option that allows me to key in the range precisely. The "wiz wheel" is more for playing, or for multiple targets - in which case 25 would be "close enough". I agree that it's a deficiency, but a very minor one. It's a compromise between the ability to scroll (turn the "wheel") quickly and have enough "selectivity" so you can hit multiple targets with reasonable speed and accuracy. I think 25 yards is a good enough compromise. I tried configuring 5m step in the Shooter - and that made the scrolling speed is too slow (the time it takes you to turn the "wheel" from one distance to another)...
<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: Ring</div><div class="ubbcode-body">u cant jump from the "wiz" to the range estimation</div></div>
Yep, this is an inconvenience. But as I said, when I estimate the range - I go to the precise computation from there, not to the less-precise "wheel". Overall, I don't consider this as a deficiency.
<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: Ring</div><div class="ubbcode-body">u cant compare loads</div></div>
This isn't something I find I need during the actual shooting, which is the one thing this program was designed for. I love to be able to compare loads - that's where Ballistic FTE shines over all the others, including Shooter (because Shooter only allows you to compare loads in the <span style="text-decoration: underline">same</span> caliber/firearm), but not necessarily on the firing line. I told Sean about this deficiency (in my opinion) of the Shooter load comparison and asked to add the ability to compare loads across calibers/firearms, he's yet to answer me (I guess his silence is his answer).