Re: Danger space vs Hit Threshold
The reason i ask is Loadbase just came out with a free upgrade with below sent in the mail. I was trying to figure out what it all means
New “HIT THRESHOLD” feature
The Hit Threshold solution is quite different than Danger Space, since it does not account for the Max Ordinate (for both the ascending and descending branches) thus the Zero Range is of no consequence, and:
ü Its calculation is not limited by any Slope angle (thus not limited to level fire).
ü For a given Target Distance, the Hit Threshold is expressed as “value pairs”, indicating the Minimum and Maximum range for a hit, given a center-mass POA. RED VALUES (null) indicate NO value for a given Target Distance, also called Dead Space
ü Since for the calculation of the Hit Threshold, the Zero Range is of no significance, to yield a solution is always possible. Therefore it’s a more suitable solution for indirect fire on low height targets, as opposed to the Danger Space, which is especially practical for tall targets, on typical HTI scenarios.
ü The proprietary algorithm implemented in this program yields the EXACT value and is not an approximation.
ü The Target Size (vertical dimension) must be equal or greater than 10 inches (or equivalent units)
ü The Hit Threshold is a concept, which finds its roots in the Hitting Space, as defined in Artillery.
NOTE : Unfortunately is very common to see some authors using the term DANGER SPACE in a completely wrong way. As a concept derived from Naval Artillery, it has a very narrow and well defined meaning, which is rightly implemented in LoadBase 3.0© and ColdBore 1.0©, so beware of some programs “featuring” Danger Space, when they are not even close.