Re: New 100 & 200yd rimfire target?
OK, what i believe to be the final versions. had the pleasure of some range time today, i posted the 100 and 200 yard versions (with various eye shadings / darkness) at their respective distances.
setting the scope at 10x at both ranges, if a round hits the eyes and eyebrows, it's tough to actually spot the hit on every version except for the lightest shaded one. yet there is enough shading in the eyes that you can see them and use as a reference point. if you have a more powerful scope, the eyes look even darker, while the numbers and scoring lines are not of a distraction or can be mistaken for a hit.
to put a dark bullseye or X in the sweet spot takes away from some thinking that has to be done, then reducing the whole thing back to a "static-hit-the-mark" target.
the difference of scoring rings point value and center X is to compensate somewhat for the distances shot. in other words,it should be "easier" to hit the 100 yard one in the sweet spot compared to 200 yards, so the area 7 points and the X covers are smaller.
why are the point values higher from the sweet spot down to the chin?.....brain stem, vertabrae, spinal column travels that route, i figured it's more of a valued hit than glancing off the side of the skull
(like the top 3 & 4 ring on the 100 yd or top 5 & 3 ring on 200yd) point values also differ above the eyeline (center line from the ears to the outside of the eyes) as compared to below the eyeline as there is more grey matter above than below. (grey matter worth more than cheekbone).
as an added bonus, the size of the head ranges well using mildots
<span style="text-decoration: underline"><span style="font-weight: bold">L7 100YD</span></span>
what it looks like at 100 yds (sorry, crummy camera, but i tried)
<span style="text-decoration: underline"><span style="font-weight: bold">L7 200YD</span></span>
what it looks like at 200 yds (sorry, crummy camera, but i tried)
the pictures on both don't do the target justice, the eyes are more easily picked out.
i'm thinking the round count should be 10, anything more seemingly becomes "routine".
i'll edit the rules thread to include the Lucky 7 once the rules are approved by you guys, and the targets included in the printable target link.
i'm thinking the same reporting format as the others:
match name
100Y<span style="font-weight: bold">P</span>-L7 (P for prone) or B (bench)
200Y<span style="font-weight: bold">P</span>-L7 (P for prone) or B (bench)
NAME: John Q. Shooter
Class: (S)
RIFLE: any rimfire rifle
CALIBER: any rimfire caliber
AMMO: whatever you are using
MATCH: 100YP-L7
SCORE: 70 - 10X
same rules as the other long range rules, front support allowed, no rear support, etc.
those that shoot the rimfire comps here, do you think the already established should be reduce to 10 also? this will give a person the usual 100 yd target, the lucky 7 100yd target, the usual 200 yd target and lucky 7 200 yd target able to be shot for 40 rounds + 10 sighters = only 1 box of ammo. to make it "simpler" i'll post a poll in the longrange learnings section for replies / votes.