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F T/R Competition "The Rules"

memilanuk

F'ing nuke
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Minuteman
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Mar 23, 2002
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East Wenatchee WA
Saw this in a thread on another forum... decided it was too good to not share ;)

Most people like #5 the most, but I have to say #4 runs a close second for me (followed by #23)... :cool:


The Rules of Highpower
(Should apply to F-Class as well)


Rule #1: Obey the Rules

Rule #2: Lead by example.

​No matter how good you think your reason is to knowingly breach The Rules, it is ​never good enough.

Rule #3: Guide the uninitiated.

​It is forbidden for someone familiar with The Rules to knowingly assist another ​in breaching them.

Rule #4: It’s all about the shooting.

​It is, absolutely, without question, unequivocally, about the shooting. Anyone ​who says otherwise is obviously a twatwaffle.

Rule #5: Harden the "fudge" up.

Rule #6: Free your mind and your rifle will follow.

​ Your mind is your worst enemy. Do all your thinking before you start shooting. ​Once the match starts wrap yourself in the sensations of shooting – the perfection ​of your NPA, the feel of the rifle in your shoulder, the crispness of the front sight, ​the push of the recoil, the feeling of power that comes with projecting your will ​on an object several hundred yards away.

Rule #7: Attention to equipment matching will be casually indifferent.

​ Equipment is chosen for function, period. While occasional allowances for ​appearance can be made, such allowances must never, ever, interfere with ​function in any way. For example, when choosing a new shooting glove, any ​effort, however slight, to match glove color to coat color will be met with ridicule ​and derision. The odder the color scheme the more likely the shooter to purely ​focused on the shooting (see Rule 4). Mixtures of old, badly worn and weathered ​gear with spanking gear, all chosen for function are highly encouraged.

Rule #8: Practice is no place to get your gear wet.

​ (the late, great, Dale Strannigan said this so any apparent contradictions with Rule ​#9 show only your lack of understanding of the subtleties involved)

Rule #9: If the weather during a match never ever causes you to consider not shooting that day, you are a bad-***, period. (See Rule #5)

​“If we are present, and a course of fire is being conducted, we will be shooting, ​period.” ​(Emil Praslick)

Rule #10: It never gets easier, you just shoot better. (See Rule #5)

​ Training is hard work. “Training is like fighting a gorilla. You don’t stop when ​you get tired. You stop when the gorilla gets tired.” Greg Henderson

Rule #11: Family does not come first, the shooting does. (See Rule #5)

Rule #12: The correct number of any piece of Highpower gear to own is n+1 with “n” being the number you currently own.

Rule #13: If you badger the match director with special requests for particular relays or firing points you are a douchebag. (See Rule #5)

​ Certain allowances can be made here when a particular assignment will facilitate ​helping or sharing gear with a new shooter or an inexperienced junior in need of ​coaching.

Rule #14: Certain camo patterns are earned not purchased.

​ For example, an adult, not currently in, or a veteran of, the armed services should ​never wear camo patterns currently issued to any branch. Allowances can be ​made for packs, stools, boonie hats, or hydration systems as long as the ​particular pattern was on sale and cheaper than other colors at the time of ​purchase. Law enforcement officers can wear whatever camo pattern was issued ​by their department, but it is discouraged and never both top and bottom at the ​same time. Surplus out of date camo patterns can be worn by anyone when it was ​purchased cheaply, for function, and again, never top and bottom together. Junior ​shooters, appropriately in awe of the military personnel conducting shooting ​clinics, are allowed to wear whatever camo patterns they desire.

Rule #15: If you weren’t there, you can’t wear it.

​ If you are wearing apparel from a particular match, you better have been there ​and competed in said match. Year-marked apparel from the Nationals can only be ​worn if you were there that year.

Rule #16: Be ready to start before the posted start time.

​‘Nuff said.

Rule #17: Good pit service will be provided at all times, period.

​ Receiving lousy pit service is quite simply never a valid excuse to provide lousy ​service in return to “teach someone a lesson.” Instead, be a man and talk to them ​face to face during pit change and ask for better service. If witnessing lousy ​service by another shooter while in the pits, man up and tell them how to do ​better. If they still provide lousy service the douchebaggery is then on them and ​not you. Ignoring it only means you own part of it.

Rule #18: Good scoring service will be provided at all times, period.

​ The only thing that is possibly more important than the shooting is scoring for ​another shooter. You will pay attention. You will know how many shots were ​fired in rapids. You will know when a target was pulled from under your shooter. ​You will be his/her staunch advocate in matters dealing with the rules and match ​officials. Choosing to take a hit on your own score in a dispute or a mistake may ​well be an honorable thing, but allowing or causing the same for another shooter ​when scoring due to a lack of focus on your part is simply unforgivable.

Rule #19: Introduce yourself.

​When squadded with shooters you don’t know introduce yourself before shooting ​starts.

Rule #20: Shorts and sandals are frowned upon.

​ They are permitted, but expect to take some abuse. (See Rule #5) Further, any ​and all brass burns in places protected by normal shooting gear (long pants and ​boots) must be suffered in complete silence. (See Rule #5) If you have properly ​attired yourself and receive brass burns you are allowed to complain about them, ​but only in moderation.

Rule #21: Semi-auto rifles eject hot brass.

​ It is entirely appropriate to position stools, trim ejectors and springs, etc to ​prevent showering your neighbor with hot brass. It is entirely inappropriate to ​expect such actions from your neighbor. (See Rules 4 and 5)

Rule #22: Sometimes you just have to man-up in the pits.

​ When you have a visible impact area, count 10 hits in a small portion of it, count ​9 holes in the middle of the target, and the line verifies 10 shots fired, one of those ​holes IS a double. Find it.

Rule #23: Don’t be a jackass.

​If you absolutely have to be a jackass, make damn sure you are a funny jackass.

Rule #24: Be self sufficient.

​ Bring all the stuff you need to every match. If you do, someday, when you do ​forget something, everyone will be glad to help you out; even if they are helping ​you beat them. If you consistently forget your stuff and beg it off others, you ​are a non-funny jackass. Shooters will still help you out but they will resent ​every second of it. Whenever possible bring extra good gear to loan to the former ​and corresponding crappy gear to loan to the latter.
 
It was. The guy who (re)wrote it is a very good friend, and a team mate of mine. He's also a very hardcore cyclist, when we're not hijacking him for HP matches.

Finding out he is a cyclist makes sense. When racing, you only have yourself to blame, and when you train, you train alone and against yourself. I like these comments, thank you for sharing. A true competitor is only in competition with himself and does not blame others.