Re: SHWW Group
Alright guys here is cof for FSC 2012 distances are all approximate and will be ranged prior to firing but it will give you good idea what to be prepared for.
Day 1
Stage 1 (Location 1) “If I do my part”
This stage is sponsored by benchmark barrels and the highest score on this stage will win a new barrel blank. In the event of a tie closest shooter to the center of the cold bore will win.
Shooters will start from prone with the bolt to the rear on RO call shooter will load the round and have 15seconds to fire there 1 shot. RO will call cease fire there will then be a 30second prep time for the next 5rds. At the end of the prep time the ro will give shooters the go ahead to fire there 5 rounds 1 @ each circle. Shooters will receive 1 pts for outside ring, 2pts middle ring, 3pts for the center dot. The cold bore shot will be worth 5pts.
30sec prep, 15sec fire cb, 30 sec prep, 45sec 5 rounds (6rounds total)
Stage 2 (location 2) Doghouse
Shooters will start with rifle on top of doghouse magazine inserted bolt back. When instructed by the RO the shooter will enter the doghouse, shooter will engage bank of targets at 400yds. From each position in the doghouse shooter will fire 3 rounds from left to right on the 45%ipsc targets. Once a shooter fires one shot from a position he must fire all 3 rounds before moving to the next location. Order in which shooter chooses positions is completely up to them. You may only use a position once and there will be total of 15 rds (3rds@ 5 positions). All hits 2pts each
Time is 3min, 15rounds total
Stage 3 (location 3) Shoot from Cover
Shooters will start with rifle on ground mag in bolt back, on ro command shooter will engage the bank of 3-12” squares at 600yds. From each of the designated locations on the barricade shooter will fire 3 rounds, 1 at each of the targets firing from left to right. Shooter may use any part of his kit to accomplish this. Shooter chooses order in which positions they fire but once a round is fired from a position shooter must fire all 3 rds from that position and no position can be used twice. All hits 2pts each
Time is 3min, 12 rounds total
Stage 4 (location 4) Chaos
Shooter will start standing with rifle in hands magazine in bolt back on ro command shooter will fire 2rds @66%ipsc @ 200yds. Shooter will then go prone and engage 675 66% ipsc designated by ro with 4rds. Shooter will then engage the 200yd target again with 2 more rounds after shooter will open his bolt and dump his magazine. Shooter will then cross gully on foot to shooting location #2 from that position shooter will engage same target at 650yds with 4 more rounds. 200yd hits will be 1pt & 600yd+ will be 3pts.
Time is 3min, 12 rounds total
Stage 5 (location 5) Reach Out and touch’em”
Shooter will start prone mag in bolt back on RO command shooter will engage the 1000yd coyote silhouette. After the coyote target shooter will engage the 100%ipsc target @ 1250yds with 5 rounds. 1st 2rds at each target are worth 3pts and remaining 3 are 2pts each.
Time is 3min, 10rds total
Stage 6 (location 1) Vehicle cover
Shooter will start from standing magazine in bolt back, on ro command shooter will crawl under vehicle shoot 3rds at the 33% ipsc prone strong side. Shooter will then crawl out and go behind vehicle and enter under vehicle from otherside, then engage the target with 3 rounds weak side prone. Shooter will then clear weapon and drop magazine. Shooter will then get inside the bed of the truck from there shooter will engage the 45% ipsc at same location (300yds) with 3 rds strong sided followed by 3 rds weakside. All hits will be worth 2pts each
Time 3min, 12rds total
Day 2
Stage 7 (location 1) Retreat
Shooter will start prone with bolt back magazine in, on ro command shooter will engage target @ 300yds with 3rds. Shooter will then advance 25yds and fire 3 rds at same target from sitting. When finished with sitting shooter will advance another 25yds and shoot 3rds kneeling. After kneeling shooter will advance 25yds and shoot 3 rds standing at same target. When done engaging targets shooter will then clear rifle and run back to original firing position. Total time will be 3min and you must be back to original firing position before time is called. Shooter will lose 1pt for every 10seconds over 3min they take. Shooter is allowed to quit shooting and return to original firing position at any time as long as there weapon is clear when returning. Prone hits will be 1pt each and all other positions will be 2pts each.
Total time 3min, max rds fired 12
Stage 8 (location 2) barricade
Shooter will start prone from underneath the barricade; shooter will fire one round at each 45%ipsc target at 400yds working from left to right. Shooter will then exit the barricade and fire 3 rds from the left position, followed by 3rds from the right position. Shooter will finish by firing 3rds off the top of the barricade. All hits will be worth 2pts each.
Total time 3min, 12rds total
Stage 9 (location 3) Know your limits
Shooter will first engage the KYL rack at 300yds. Shooter will then engage the bank of targets at 600yds (12”,6”,12” squares. Shooter will fire one round at left 12”, followed by one round at right 12” square which are worth 2pts each. 3rd shot will be at center 6” square and worth 4pts however if shooter accidently hits either of the 12” plates on his 3rd shot he will lose 4pts.
Total time 3min, up to 11rds possible depending on kyl shots fired
Stage 10 (location 4) Take the hill
Shooter will start roughly 30yds behind firing position on command he will advance to designated location. There will be 3 66%ipsc targets located at roughly 200, 500, 700. Shooter must hit the 200yd target 3 times at which point he will be allowed to fire at the 500yd target which he must hit 3 times before moving to the last target at 700yds. Pts values will be 200-1pt, 500-2pt, 700-3pt per hit. Shooter will be limited to 20rds total fired if needed.
Total time 3min, up to 20rds fired (10 hits possible)
Stage 11 (location 5) Reach Out and Touchem
Cof will be same as days 1 so make sure you take notes on day 1 shots.
3min total, 10rds total
Alright guys here is cof for FSC 2012 distances are all approximate and will be ranged prior to firing but it will give you good idea what to be prepared for.
Day 1
Stage 1 (Location 1) “If I do my part”
This stage is sponsored by benchmark barrels and the highest score on this stage will win a new barrel blank. In the event of a tie closest shooter to the center of the cold bore will win.
Shooters will start from prone with the bolt to the rear on RO call shooter will load the round and have 15seconds to fire there 1 shot. RO will call cease fire there will then be a 30second prep time for the next 5rds. At the end of the prep time the ro will give shooters the go ahead to fire there 5 rounds 1 @ each circle. Shooters will receive 1 pts for outside ring, 2pts middle ring, 3pts for the center dot. The cold bore shot will be worth 5pts.
30sec prep, 15sec fire cb, 30 sec prep, 45sec 5 rounds (6rounds total)
Stage 2 (location 2) Doghouse
Shooters will start with rifle on top of doghouse magazine inserted bolt back. When instructed by the RO the shooter will enter the doghouse, shooter will engage bank of targets at 400yds. From each position in the doghouse shooter will fire 3 rounds from left to right on the 45%ipsc targets. Once a shooter fires one shot from a position he must fire all 3 rounds before moving to the next location. Order in which shooter chooses positions is completely up to them. You may only use a position once and there will be total of 15 rds (3rds@ 5 positions). All hits 2pts each
Time is 3min, 15rounds total
Stage 3 (location 3) Shoot from Cover
Shooters will start with rifle on ground mag in bolt back, on ro command shooter will engage the bank of 3-12” squares at 600yds. From each of the designated locations on the barricade shooter will fire 3 rounds, 1 at each of the targets firing from left to right. Shooter may use any part of his kit to accomplish this. Shooter chooses order in which positions they fire but once a round is fired from a position shooter must fire all 3 rds from that position and no position can be used twice. All hits 2pts each
Time is 3min, 12 rounds total
Stage 4 (location 4) Chaos
Shooter will start standing with rifle in hands magazine in bolt back on ro command shooter will fire 2rds @66%ipsc @ 200yds. Shooter will then go prone and engage 675 66% ipsc designated by ro with 4rds. Shooter will then engage the 200yd target again with 2 more rounds after shooter will open his bolt and dump his magazine. Shooter will then cross gully on foot to shooting location #2 from that position shooter will engage same target at 650yds with 4 more rounds. 200yd hits will be 1pt & 600yd+ will be 3pts.
Time is 3min, 12 rounds total
Stage 5 (location 5) Reach Out and touch’em”
Shooter will start prone mag in bolt back on RO command shooter will engage the 1000yd coyote silhouette. After the coyote target shooter will engage the 100%ipsc target @ 1250yds with 5 rounds. 1st 2rds at each target are worth 3pts and remaining 3 are 2pts each.
Time is 3min, 10rds total
Stage 6 (location 1) Vehicle cover
Shooter will start from standing magazine in bolt back, on ro command shooter will crawl under vehicle shoot 3rds at the 33% ipsc prone strong side. Shooter will then crawl out and go behind vehicle and enter under vehicle from otherside, then engage the target with 3 rounds weak side prone. Shooter will then clear weapon and drop magazine. Shooter will then get inside the bed of the truck from there shooter will engage the 45% ipsc at same location (300yds) with 3 rds strong sided followed by 3 rds weakside. All hits will be worth 2pts each
Time 3min, 12rds total
Day 2
Stage 7 (location 1) Retreat
Shooter will start prone with bolt back magazine in, on ro command shooter will engage target @ 300yds with 3rds. Shooter will then advance 25yds and fire 3 rds at same target from sitting. When finished with sitting shooter will advance another 25yds and shoot 3rds kneeling. After kneeling shooter will advance 25yds and shoot 3 rds standing at same target. When done engaging targets shooter will then clear rifle and run back to original firing position. Total time will be 3min and you must be back to original firing position before time is called. Shooter will lose 1pt for every 10seconds over 3min they take. Shooter is allowed to quit shooting and return to original firing position at any time as long as there weapon is clear when returning. Prone hits will be 1pt each and all other positions will be 2pts each.
Total time 3min, max rds fired 12
Stage 8 (location 2) barricade
Shooter will start prone from underneath the barricade; shooter will fire one round at each 45%ipsc target at 400yds working from left to right. Shooter will then exit the barricade and fire 3 rds from the left position, followed by 3rds from the right position. Shooter will finish by firing 3rds off the top of the barricade. All hits will be worth 2pts each.
Total time 3min, 12rds total
Stage 9 (location 3) Know your limits
Shooter will first engage the KYL rack at 300yds. Shooter will then engage the bank of targets at 600yds (12”,6”,12” squares. Shooter will fire one round at left 12”, followed by one round at right 12” square which are worth 2pts each. 3rd shot will be at center 6” square and worth 4pts however if shooter accidently hits either of the 12” plates on his 3rd shot he will lose 4pts.
Total time 3min, up to 11rds possible depending on kyl shots fired
Stage 10 (location 4) Take the hill
Shooter will start roughly 30yds behind firing position on command he will advance to designated location. There will be 3 66%ipsc targets located at roughly 200, 500, 700. Shooter must hit the 200yd target 3 times at which point he will be allowed to fire at the 500yd target which he must hit 3 times before moving to the last target at 700yds. Pts values will be 200-1pt, 500-2pt, 700-3pt per hit. Shooter will be limited to 20rds total fired if needed.
Total time 3min, up to 20rds fired (10 hits possible)
Stage 11 (location 5) Reach Out and Touchem
Cof will be same as days 1 so make sure you take notes on day 1 shots.
3min total, 10rds total