Re: Ballistic FTE is now Ballistic AE "now with Litz"
Here is the complete change log from 3.2 (which is the latest in the app store)
3.4.0
- Renamed Y-Intercept to "Zero Height"; Y offset to zero
- Added "Zero Offset" field; X offset to zero. NOTE: Using this will zero your windage, so if you're calculating wind or spin drift, this will also be zeroed.
- Minor cosmetic tweaks
- Fixed a bug in handling of Density Altitude atmosphere data in the HUD; the HUD had mislabeled the density field as lb/ft3, instead of in ft/m, and the mach field failed to convert temperature input into mach values.
- Added Velocity Correction / Truing of data. Tap on the muzzle velocity field in either the trajectory screen or the HUD, and enter up to five true points of impact and their ranges. By default, values are relative to your original calculation, so if the actual point of impact was 6 inches low, enter -6 for a drop and the distance. If the impact was 6 inches high, enter 6 for a drop. You may switch off relative offsets, and enter exact drop values for your trajectory (e.g. -293 in @ 1000 yards). Ballistic will calculate the closest muzzle velocity matching your data, allowing you to correct for muzzle velocity changes due to powder temperature, fouling, and other factors.
3.3.0
- Minor cosmetic tweaks to the Advanced Wind Kit
- Minor cosmetic tweaks to the tab bar icons
- Added titles to the multi-value selection pages
- Added title to the about pages
- New application icon
- Revised the advanced wind kit. Added pinch capabilities to wind bands to designate their coverage for each band. Also added a new switch to designate a wind band as having a constant velocity across the entire band, or linear (decayed) wind speed across the band's coverage area. Also added a yellow tint to wind sources indicating an upwind; the upwind velocity and constant/linear designation is also now shown in the description.