This seems a little unclear to me, leveling a scope is great but how do you translate that? More specifically the gun may not be true to the scope regardless of how you level things. The rail on my SPR is not level actually from front to back and it has a slightly high center for example.
So to properly ensure the scope is true to the gun and to the world, would you then:
A) Mount the scope level to the gun and then add anti cant level to set the gun and scope as a set parallel to the world with the plum line using the reticle's vertical line?
B) Level the gun and then set the scope and anti-cant level parallel to the world with the plum line using the reticle's vertical line and then mount the scope to the gun with disregard for specific scope to gun alignment?
My thought is level the scope to the gun and then level the whole set according to a plumb line? I use a Vortex Scope level for example. Seems I read lots of people lining up the scope parallel to a plumb line without regard for the gun like option A. Seems less room for error if you do option A. I am sure I am missing something. Maybe it makes no difference in the practical real world.
Thanks
So to properly ensure the scope is true to the gun and to the world, would you then:
A) Mount the scope level to the gun and then add anti cant level to set the gun and scope as a set parallel to the world with the plum line using the reticle's vertical line?
B) Level the gun and then set the scope and anti-cant level parallel to the world with the plum line using the reticle's vertical line and then mount the scope to the gun with disregard for specific scope to gun alignment?
My thought is level the scope to the gun and then level the whole set according to a plumb line? I use a Vortex Scope level for example. Seems I read lots of people lining up the scope parallel to a plumb line without regard for the gun like option A. Seems less room for error if you do option A. I am sure I am missing something. Maybe it makes no difference in the practical real world.
Thanks
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