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6.5 Creedmore real world dope

tansinator

Gunny Sergeant
Full Member
Minuteman
May 29, 2007
1,447
111
54
Signal Mountain, TN
Looking for dope in 100 yrd increments for factory ammo(140's), please list barrel length. MOA please, if ya got it. Thanks in advance.


Eddie
 
Re: 6.5 real world dope

It does. If you are just wanting data on factory loaded then barrel legnth could possibly help you estimate what you would get.

But even barrels of the same make and length can shoot quite different.

End story, if your looking to estimate what factory loaded 140amax will do in your rig.. then yes, ask about barrel length and make and DA. If your going to roll your own then just need velocity and DA.
 
Re: 6.5 real world dope

<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: tansinator</div><div class="ubbcode-body">Does barrel length not affect velocity?
</div></div>

Indeed it does, but I wouldn't say that it directly effects velocity.

Some barrels are faster than others. I would share my data but I don't shoot factor loads and I don't have my data with me and I can't recall it off the top of my head.
 
Re: 6.5 real world dope

Thanks Knight. I will be shooting handloads tomorrow that should be close to factory, hence the question. I haven't had a chance to chrono yet so don't no speed. I figured real world on factory ammo with same length barrel would get me close.

Eddie
 
Re: 6.5 real world dope

Get your velocity and run it on JBM Ballistics. The website is free and works great. You need to know your velocity. People giving you data won't help you as it will most likely be different than yours.
 
Re: 6.5 real world dope

Go to the Hornady website where they will give you an estimated velocity of their ammo based on the industry standard of a 24 inch barrel...you can also get the BC data for the bullet.

http://www.hornady.com/store/6.5-Creedmoor-140-gr-A-MAX

then go to any one of the many free ballistic caculators out there and run the numbers to get an idea of the dopes.

this will get you close and once you hit the range adjust dopes as necessary to your gun if needed.

Like knight said..all barrels will act differently so even with the information given to you from another members gun, you will only be directionaly correct and ultimately have to dope out your own rifle.
 
Re: 6.5 real world dope

142 smk 2850 fps

100 yard zero
600 yards exactly 12 moa.

139 scenars & 140 bergers are very close I can't recall exactly but they were a little less than 12 moa at 600. I bet 140 Amax are right there with the rest of them.
 
Re: 6.5 real world dope

Thanks guys, I understand all this. I was just looking to get close for tomorrow. I will have my real world dope then, just don't want to waste a bunch of ammo getting it.

Eddie
 
Re: 6.5 real world dope

<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: Rob01</div><div class="ubbcode-body">Get your velocity and run it on JBM Ballistics. The website is free and works great. You need to know your velocity. People giving you data won't help you as it will most likely be different than yours.

</div></div>

Yep, this works. I had to do it the opposite without a crono. I found my drop and used that to figure out my avg velocity. factory 140s seem to hold right around 2750 in my barrel.

26" bartlein 1:8.5twist factory 140amax
300-0.8
400-1.6
500-2.5
600-3.5
700-4.6
dont have it written down in moa, sorry brother.
 
Re: 6.5 real world dope

This is kind of info I am lookin for

<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: 2clicks</div><div class="ubbcode-body">142 smk 2850 fps

100 yard zero
600 yards exactly 12 moa.

139 scenars & 140 bergers are very close I can't recall exactly but they were a little less than 12 moa at 600. I bet 140 Amax are right there with the rest of them.</div></div>
 
Re: 6.5 real world dope

<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: Rob01</div><div class="ubbcode-body">Get your velocity and run it on JBM Ballistics. The website is free and works great. You need to know your velocity. People giving you data won't help you as it will most likely be different than yours.

</div></div>

Great resource there Rob.

Joe
 
Re: 6.5 real world dope

If u have shooter or strelok at the range it is easy, helk used to do this before i had a chrony and smart phone. Establish 100 yd zero, next shoot at 500 at a big piece of cardboard. Add some elevation before hand unless it is a refrigerator box. Measure drop in inches,moa, mils whatever. Then use shooter,jbm or whatever to find velocity. Enter all environmental data, altitude, bc(.585) and about 2800 fps. Get solution for 500. If projected drop is more then actual u need to enter higher fps velocity. If the projected drop is less then actual, enter lower fps. This is how i used to get a ballpark on my handload velocities before i got a chrony.
 
Re: 6.5 real world dope

my creedmoor shoots the hornady 140 amax at 2740 fps with 41.8 H4350 and a Fed 210M primer at .030 jump.
with a 200 yard zero and at 750 foot elevation these are my numbers of course it will be less if you have more elevation
300 2.5
400 5.25
500 8.5
600 11.75
700 15.5
800 19.75
900 24.25
1000 29.5
 
Re: 6.5 real world dope

<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: 8nbait</div><div class="ubbcode-body">my creedmoor shoots the hornady 140 amax at 2740 fps with 41.8 H4350 and a Fed 210M primer at .030 jump.
with a 200 yard zero and at 750 foot elevation these are my numbers of course it will be less if you have more elevation
300 <span style="color: #FF0000">2.5</span>
400 5.25
500 8.5
600 11.75
700 15.5
800 19.75
900 24.25
1000 29.5 </div></div>

Forgive the stupid question, but at 300 yards, 2.5 <span style="color: #FF0000">what</span>? Mils? Radians? MoA? Clicks?
 
Re: 6.5 real world dope

<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: garandman</div><div class="ubbcode-body"><div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: 8nbait</div><div class="ubbcode-body">my creedmoor shoots the hornady 140 amax at 2740 fps with 41.8 H4350 and a Fed 210M primer at .030 jump.
with a 200 yard zero and at 750 foot elevation these are my numbers of course it will be less if you have more elevation
300 <span style="color: #FF0000">2.5</span>
400 5.25
500 8.5
600 11.75
700 15.5
800 19.75
900 24.25
1000 29.5 </div></div>

Forgive the stupid question, but at 300 yards, 2.5 <span style="color: #FF0000">what</span>? Mils? Radians? MoA? Clicks? </div></div>

Gman - those are minutes - sorry to answer for the other guy, but that is what they are. Mils would be way over the top at those ranges.
 
Re: 6.5 real world dope

I provided MOA since that is what he asked for, sorry I didn't specify thought it was obvious.
gary
 
Re: 6.5 real world dope

<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: 8nbait</div><div class="ubbcode-body">I provided MOA since that is what he asked for, sorry I didn't specify thought it was obvious.
gary </div></div>

It prolly is obvious
cool.gif
, I'm just trying to equate that to "clicks" assuming 1/4" per click at 100 yards.

For instance, my .308 is 10 clicks up from a 200 yard zero, when shooting at 300 ayrds.
 
Re: 6.5 real world dope

Yeah, the scope on that rifle has 1/4 MOA clicks so you can multiply my numbers by 4 if you want the clicks. Keep in mind there is a slight difference between 1/4" clicks and 1/4 MOA clicks. Even with that said some scopes don't click what they should.
grin.gif

The reason I thought it was obvious (not being a smartass) is...if it was mils it would be in 1/10ths (.8, 2.1, 3.6 etc) and if it was clicks it would have been whole numbers.

gary