I won't get into the lower SD thing. That's all about load development. I will address the velocity issue. Bullets are like race cars. The faster you go or want to go the more perfect they have to be. Any flaws in balance or meplat uniformity are magnified the faster you go. Slowing them down minimizes these issues. I cut my teeth in short range benchrest and then transitioned to 1K competition in '95. We learned very quickly that when we're talking about pure accuracy speed is not the answer. Accuracy lives around 3000 fps or less depending on the bullet. Now with that being said everything is a compromise. You need accuracy, enough speed and BC to get the job done. After that learn how to shoot and read the wind.
Here's an example of what shouldn't work. I lobbied for a good flat base bullet for 1K comp. Much easier to make a good FB bullet than BT. People laughed at me but it was made and I kicked their ass on a regular basis when I still competed. I hold one 10 shot small group record and one of the biggest skeptics, a good friend, holds the another record in another organization with that same 187 gr. FB bullet. We could shoot these bullets at 3100-3150 FPS and still maintain accuracy.