For any of you even remotely interested in how we make things look realistic with computer graphics, here's a video explaining how the FX department on "Frozen" developed a system for making dynamic snow. You may think it's pretty straightforward: add snow, move it around. But the process of creating the look of real snow, the way it sloshes or clumps, is incredibly difficult. We have a hard enough time doing liquids like water and other fluids like air, smoke and fire. Snow is extra-complicated because it has a fluid nature combined with a rigid dynamic nature. SIGGRAPH is like the SHOT Show for computer graphics, and every year difficult groups like to show off what new problems they've solved or advancements they've made, sharing it with everyone else at the conference.
The first minute is extremely math-techy, but the example videos that come afterward are beautiful!
The first minute is extremely math-techy, but the example videos that come afterward are beautiful!