Movie Theater Toy Story

Greg Langelius *

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Aug 10, 2001
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Those of us with Children or Grandchildren often find themselves drafted to chaperone/transport the kiddoes to such fare.

This one is not cruel and unusual punishment. At several parts I was laughing so hard that Celia was elbowing me.

Worth the fare.

Greg
 
Re: Toy Story

I took the girlfriend and it was fairly decent. Is it just me, or is it fair ridiculous that 3D is being pushed so hard? I'm okay with it so long as I can still catch it in 2D, but the extra $2 per ticket starts to add up.
 
Re: Toy Story

Well, after seeing <span style="font-style: italic">Avatar</span> in both media, I definitely like it when it's done right.

Look at it this way, unless there's more 3D media, what are all those new 3D TV's gonna be screening? I think it's about giving 3D TV and Blue Ray a shot in the arm.

I have resisted the surge to HD and Blue Ray resolutely. But the vendors are slowly squeezing the DVD market into a corner. I don't need HD or Blue Ray and I resent being manipulated.

Anybody else see it this way?

Greg
 
Re: Toy Story

One of the reasons these all CG features work well in 3D and a lot of live action films such as "Clash of the Titans" don't is because all CG features are created with 3d geometry and a virtual camera. To turn one into a 3d feature requires modifying the camera to be a stereo rig (essentially two cameras linked 2" apart - ie the space between most people's eyes) and then rendering the 3d geometry through each camera, essentially getting "Left Eye" and "Right Eye" renders. Then, depending on the projection format, the "eyes" are combined at projection time and synched to the glasses in the audience.

With a live action film these days, most are converted to 3d using a laborious process called "dimensionalization" which is often not very accurate or at a minimum quite limited, resulting in a sort of parallax-driven Viewmaster look. It's only when a film is shot with a stereo camera, like "Avatar" was, that the live action scene can be accurately captured for projection.